- #Fxphd – hou203 water effects in houdini 11 how to#
- #Fxphd – hou203 water effects in houdini 11 full#
He is a member of the VES and has been one of the the foremost figures of NUKE and HIERO in the London commercials VFX scene. Houdini FXPHD HOU203 Water Effects in Houdini 11 HoudiniHoudini. He is currently The Mill’s Head of Nuke compositing, supervising a team of around 20+ artists in London’s busiest commercial facility. He’s been a lead compositor and VFX Supervisor for some of the most renowned companies in London. Guerra is a award winning Director, VFX artist and teacher working in the industry since 1999. HIERO will also be available this term for use via our VPN software, allowing you to use the software to follow along with the course. Hugo will show some of the production pipelines, tricks and tips he uses in a daily basis to run one of the busiest commercial pipelines in the world, The Nuke department at The Mill London. Water droplets and organic nature by Artem Patyn MadeWithNuke View more.
#Fxphd – hou203 water effects in houdini 11 how to#
Most importantly, you’ll learn how to handle the typical problems involving “real world” problems and be presented with “real production driven” solutions to handle a fast paced VFX commercial pipeline.
#Fxphd – hou203 water effects in houdini 11 full#
Conforming from EDLs and XMLs, learning to manage and organise a full production, and dealing with versions of shots and timelines will all be covered. You will learn all the features of HIERO from a production point of view. HIERO has been designed for shot management, conform and review for visual effects enabling collaborative workflows with NUKE and other editorial, VFX and finishing tools. In this course, Hugo Guerra will dive into using the latest version of The Foundry’s HIERO in production. I work each Max, Maya and Houdini, however these days I tend to rely more on Fume FX, Particle Flow, Thinking Particles, Krakatoa and a.